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◆ #2. QUALIFIED Conditions
【 C Equipment 】
<How to read the table>
In any given area the maximum rank is “area number − 1,” and the condition changes depending on whether your rank is at that maximum or below it.
The upper row is the condition at normal (sub-max) rank; the lower row is the condition at max rank.
| Difficulty | Rank | Area.1 | Area.2 | Area.3 | Area.4 |
EASY /NORMAL | Sub-max | Hits≤0 | Hits≤1 | Hits≤1 | Hits≤2 |
| Max | (same) | Hits≤0 | Hits≤0 | Hits≤1 |
| ARCADE | Sub-max | Hits≤0 | Hits≤1 | Hits≤2 | Hits≤3 |
| Max | (same) | Hits≤1 | Hits≤1 | Hits≤1 |
| HARD | Sub-max | Hits≤0 | Hits≤2 | Hits≤2 | Hits≤3 |
| Max | (same) | Hits≤1 | Hits≤1 | Hits≤2 |
NIGHTMARE/ PANDEMONIUM | Sub-max | Hits≤1 | Hits≤2 | Hits≤3 | Hits≤4 |
| Max | (same) | Hits≤2 | Hits≤2 | Hits≤2 |
※ If the “Forged Medal” accessory is active, the limit may be relaxed.
※ Death-bombing (bombing the instant you are hit) counts as a “hit.”
※ If the “Decoy Doll” is active, the first hit is not counted.
【 S Equipment 】
For S Equipment, the QUALIFIED condition is the “cumulative score per area” when your rank is at max, and the “per-rank stage score” when it is below max.
<At Max Rank>
| Difficulty | Area.1 | Area.2 | Area.3 | Area.4 |
| EASY | 180,000,000 | 400,000,000 | 650,000,000 | 1,000,000,000 |
| NORMAL | 200,000,000 | 500,000,000 | 800,000,000 | 1,300,000,000 |
| ARCADE | 220,000,000 | 550,000,000 | 900,000,000 | 1,500,000,000 |
| HARD | 250,000,000 | 600,000,000 | 1,000,000,000 | 1,500,000,000 |
| NIGHTMARE | 200,000,000 | 450,000,000 | 700,000,000 | 1,000,000,000 |
| PANDEMONIUM | 150,000,000 | 450,000,000 | 700,000,000 | 1,000,000,000 |
<At Sub-Max Rank>
| Difficulty | Rank.0 | Rank.1 | Rank.2 |
| EASY | 100,000,000 | 120,000,000 | 150,000,000 |
| NORMAL | 130,000,000 | 170,000,000 | 200,000,000 |
| ARCADE | 160,000,000 | 200,000,000 | 250,000,000 |
| HARD | 200,000,000 | 250,000,000 | 300,000,000 |
| NIGHTMARE | 100,000,000 | 120,000,000 | 150,000,000 |
| PANDEMONIUM | 100,000,000 | 120,000,000 | 150,000,000 |
※ Due to the system, the maximum rank in this case is 2.
※ If the “Forged Medal” accessory is active, the value used for judging is 1.2× your actual score.
◆ #1. Hidden Boss Appearance Conditions
【 C Equipment 】
| Difficulty | Boss | Rank.1 | Rank.2 | Rank.3 | Rank.4 | | EASY | Fake A | Hits≤4 | Hits≤10 | Hits≤16 | ○ | | Fake B | × | Hits≤3 | Hits≤7 | Hits≤12 | | NORMAL | Fake A | Hits≤5 | Hits≤12 | Hits≤18 | ○ | | Fake B | × | Hits≤4 | Hits≤8 | Hits≤14 | | ARCADE | Fake A | Hits≤6 | Hits≤14 | Hits≤20 | ○ | | Fake B | × | Hits≤5 | Hits≤9 | Hits≤16 | | HARD | Fake A | Hits≤8 | Hits≤16 | Hits≤22 | ○ | | Fake B | × | Hits≤6 | Hits≤10 | Hits≤18 | | NIGHTMARE | Fake A | Hits≤10 | Hits≤18 | Hits≤26 | ○ | | Fake B | × | Hits≤7 | Hits≤12 | Hits≤20 | | PANDEMONIUM | Fake A | Hits≤12 | Hits≤20 | Hits≤30 | ○ | | Fake B | × | Hits≤8 | Hits≤16 | Hits≤24 |
【 S Equipment 】
| Difficulty | Boss | Rank.0 ※ | Rank.1 | Rank.2 | Rank.3 | Rank.4 | | EASY | Fake A | Hits≤4 | Hits≤16 | ○ | ○ | — | | Fake B | × | Hits≤2 | Hits≤8 | Hits≤16 | ○ | | NORMAL | Fake A | Hits≤5 | Hits≤16 | ○ | ○ | — | | Fake B | × | Hits≤3 | Hits≤10 | Hits≤18 | ○ | | ARCADE | Fake A | Hits≤6 | Hits≤16 | ○ | ○ | — | | Fake B | × | Hits≤4 | Hits≤12 | Hits≤20 | ○ | | HARD | Fake A | Hits≤8 | Hits≤18 | ○ | ○ | — | | Fake B | × | Hits≤5 | Hits≤14 | Hits≤24 | ○ | | NIGHTMARE | Fake A | Hits≤10 | Hits≤24 | ○ | ○ | — | | Fake B | × | Hits≤6 | Hits≤16 | Hits≤24 | ○ | | PANDEMONIUM | Fake A | Hits≤16 | Hits≤24 | ○ | ○ | — | | Fake B | × | Hits≤8 | Hits≤18 | Hits≤24 | ○ |
※ S Equipment, Rank 0 is only valid if you came through AREA 2–AREA 4.
※ With Auto-Guard ON: hits used for judging = actual hits × 1.5 + 1 (decimals dropped).
※ Death-bombing counts as a “hit.”
※ If the “Decoy Doll” is active, the first hit is not counted.
True Boss
On every equipment type and difficulty, reach the AREA 7 Shaft on RULE MODE + Rank EX.
(After you reach it, your rank no longer changes. Once you defeat it a single time, it will begin to appear in STORY MODE as well.)
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